Dudley Time Portal

Items tagged: Doughnut
Localising Material Accessibility
During my initial walk through the High Street of Dudley, I noticed an inevitable decline in the area. There were vacant shops, but those open had apparent facade damage. For the area to thrive, there needs to be an aesthetical uplift. Here I began to question how to make the repairs. On the one hand, one could complete a like for like repair with a deep clean to provide a new lease of life to achieve an aesthetical value. Alternatively, the repairs could be a status of where the street aims to be in the future. To achieve a statement, the implementation of repair work needs to stand out. It needs to be futuristic, a bold contrast to the existing.

At this point, I decided that after being informed of the damage the built environment has on the climate crisis, only carbon zero/ carbon sequestering materials would be present during repairs. This does not aim to destroy existing buildings but instead carefully implement repairs creating a patchwork effect across the street. This would then grow over time as more repair work is required.

Over time, the high street would transform into a zero-carbon environment. The manufacturing and growth of these materials need to be local, so consideration is vital. This provides an opportunity for the site to be a material producer itself. - Ryan Cooksey Ban Materials.png
Localising Material Accessibility During my initial walk through the High Street of Dudley, I noticed an inevitable decline in the area. There were vacant shops, but those open had apparent facade damage. For the area to thrive, there needs to be an aesthetical uplift. Here I began to question how to make the repairs. On the one hand, one could complete a like for like repair with a deep clean to provide a new lease of life to achieve an aesthetical value. Alternatively, the repairs could be a status of where the street aims to be in the future. To achieve a statement, the implementation of repair work needs to stand out. It needs to be futuristic, a bold contrast to the existing. At this point, I decided that after being informed of the damage the built environment has on the climate crisis, only carbon zero/ carbon sequestering materials would be present during repairs. This does not aim to destroy existing buildings but instead carefully implement repairs creating a patchwork effect across the street. This would then grow over time as more repair work is required. Over time, the high street would transform into a zero-carbon environment. The manufacturing and growth of these materials need to be local, so consideration is vital. This provides an opportunity for the site to be a material producer itself.
Map Diagram Material Transport Climate Change Potential Opportunity System Decay Aesthetic Future Imagination Regenerative Growing Community Identity Pollution Industry Sustainable Connection Nature Biodiversity Creatures Doughnut Architecture
We created a visual representation of the main factors and sectors we came across in our research and explored individually: environment, economy, technology and education. It also summarises our goal of creating a connected High Street, and the steps we took to achieve this goal. - 1_7s93a2RG5Ut3waM0oEJExw.png
We created a visual representation of the main factors and sectors we came across in our research and explored individually: environment, economy, technology and education. It also summarises our goal of creating a connected High Street, and the steps we took to achieve this goal.
Other visual delight Imagining Economics Play Regenerative Technology Waste Learning Fairness Community Connection Material Sustainable Future Past Doughnut Industry
Our collective vision for Dudley is to support a creative community that is connected through our internet of things; creating spaces that allow for the collection and redistribution of materials that locals can use to construct products with. Community engagement is central to this design network with local businesses encouraged to get involved in manufacturing. 

We decided to bring alive this vision through a series of pavilions positioned through the High Street, following a process through recycling, storing constructing and manufacturing. To take this idea further, we allocated several empty units along the High Street to become spaces involved in the open factory, from workshops, educational centres and co-working hubs. Since we wanted to show the journey people would be able to take, we decided to create a storyboard for our final visual.

These visuals show how the pavilions could sit in the High Street, starting at the market place, past CoLab Dudley’s base, and ending up at Top Church. We wanted to show how people would be able to interact with these different spaces and navigate between them. - 1_VMp1Jai-Vr7tZ4pe8U752Q.png
Our collective vision for Dudley is to support a creative community that is connected through our internet of things; creating spaces that allow for the collection and redistribution of materials that locals can use to construct products with. Community engagement is central to this design network with local businesses encouraged to get involved in manufacturing. We decided to bring alive this vision through a series of pavilions positioned through the High Street, following a process through recycling, storing constructing and manufacturing. To take this idea further, we allocated several empty units along the High Street to become spaces involved in the open factory, from workshops, educational centres and co-working hubs. Since we wanted to show the journey people would be able to take, we decided to create a storyboard for our final visual. These visuals show how the pavilions could sit in the High Street, starting at the market place, past CoLab Dudley’s base, and ending up at Top Church. We wanted to show how people would be able to interact with these different spaces and navigate between them.
Collage Map Drawing Imagining Community Creativity Technology Doughnut Regenerative Material Making Connection Economics Unused Ownership Learning Agency Abundance Actions Change Future Imagination Industry Interacting Invitations Opportunity People Potential Shelter Architecture Difference